Virtual tour: river otter activity
The river otter activity has 3 parts respectively distributed to pre, during, and post virtual tour. The pre and post-tour activity is 2 interactive games and during-tour activity is 1 hands-on workshop.
[pre-tour activity]
Knowledge.
Before the virtual tour, students play a click-through program to learn about river otters’ general facts like habitat, diet and the story of their reintroduction.
[during-tour activity]
Engagement.
During the tour, students experience the museum exhibitions on Zoom. When they get to the North American Hall and see the river otter display, students have 10 minutes to make an origami otter. This activity allows students to participate and be more hands-on in the tour experience.
Image Source: en.origami-club.com
[post-tour activity]
Behavior.
After the tour, students play an interactive game that narrates river otter’s degrading habitat and asks students to look for pollutants that cause the contamination. Students reflect on what they learned about river otters and further connect their story to the Anthropocene lens.
Usability tests
To understand whether our prototype meets our pre-defined learning impact goals of knowledge, engagement, and behavior, we conducted think-aloud protocols with 22 elementary school students from grades 1-5. We had the following findings:
By playing the game, users learned the positive human roles in saving wildlife and environment
Users learned new knowledge about river otters
Add more interaction methods to boost engagement
Consider different screen sizes and devices
user flow of pre-tour activity
user flow of post-tour activity